Audio Projects

For Games

A list of most of the projects I have worked on.

Wartile


Title: Wartile
Audio Direction,
Music & Sound Design:
Simon Holm List
   
   
Developer Playwood Project - Publisher Deck13

Echo


Title: Echo
Entire Sound Design: Simon Holm List
Metascore: 81/100
Platforms: PlayStation 4, PC
   
Developed & Published by Ultra Ultra - Released in 2017


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In six months I created and implemented the entire sound design for ECHO. To implement the sound effects, the dialogue and the music I used a combination of the Unreal Engine and Wwise. The game was released on PS4 and on Steam for PC. More info on ECHO - echo-game.com

Heroes & Generals


Title: Heroes & Generals
Audio Director &
Sr. Sound Designer:
Simon Holm List
Platform: PC
   
Developed & Published by Reto-Moto - Released in 2016


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An exiting project that I joined in early 2011. Heroes & Generals is a MMO World War II game that combines action and strategy in a new and exiting way.

Hitman: Absolution


Title: Hitman: Absolution
Additional Sound Design: Simon Holm List
Metascore: 83/100
Platforms: Xbox One, Xbox 360, PC, PlayStation 3
   
Developed by Io Interactive - Published in 2012 by Square Enix


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In 2007/08 I was the technical sound designer working on Hitman: Absolution. Later on in 2010 I returned to the project to do additional sound design.

Kane & Lynch 2: Dog Days


Title: Kane & Lynch 2: Dog Days
Lead Sound Designer: Simon Holm List
Metascore: 66/100
   
   
Developed by Io Interactive - Published in 2010 by Eidos / Square Enix


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Kane & Lynch 2: Dog Days had a "YouTube feel" to it (it looked and sounded like it was recorded with a handheld camera) it made people either love or hate it. I personally thought it made the gaming experience much more intense. I worked as the lead sound designer on this game in 2008 - 2010.

Kane & Lynch: Dead Men


Title: Kane & Lynch: Dead Men
Lead Sound Designer: Simon Holm List
Metascore: 67/100
   
   
Developed by Io Interactive - Published in 2007 by Eidos Interactive


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Joining the Kane & Lynch team in 2006 I took over the role as lead sound designer. When the game was done in 2007 a total of eight sound designers had been involved with the project making it the largest team yet I had to lead.

Hitman: Blood Money


Title: Hitman: Blood Money
Lead Sound Designer: Simon Holm List
Metascore: 83/100
   
   
Developed by Io Interactive - Published in 2006 by Eidos Interactive


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The projects at Io Interactive grew bigger and bigger and we were five sound designers working on this game. Work on the sound design began in 2004 and ended in 2006. I had the role as lead sound designer.

Hitman: Contracts


Title: Hitman: Contracts
Sound Designer: Simon Holm List
Metascore: 80/100
   
   
Developed by Io Interactive - Published in 2004 by Eidos Interactive


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After Freedom Fighters two sound designers joined our team and we were now four sound designers, all working on Hitman: Contracts through 2003 and 2004.

Freedom Fighters


Title: Freedom Fighters
Lead Sound Designer: Simon Holm List
Metascore: 83/100
   
   
Developed by Io Interactive - Published in 2003 by EA


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In 2002, right after Hitman 2: Silent Assassin was done I continued my work on Freedom Fighters. The game had come a long way since I had done the sound design for the demo in 2001 and the game was now in full production. We were two sound designers working full-time on this game.

Hitman 2: Silent Assassin


Title: Hitman 2: Silent Assassin
Lead Sound Designer: Simon Holm List
Metascore: 87/100
   
   
Developed by Io Interactive - Published in 2002 by Eidos Interactive


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After the release of Hitman: Codename 47 work immediately began on on the follow-up title, Hitman 2: Silent Assassin. I was the lead sound designer on this project from start to finish, towards the end of the project I was joined by a fellow sound designer.

Hitman: Codename 47


Title: Hitman: Codename 47
Lead Sound Designer: Simon Holm List
Metascore: 73/100
   
   
Developed by Io Interactive - Published in 2000 by Eidos Interactive


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This was the first game that I have been working on to get published. I worked as the lead sound designer on this game from 1999 - 2000.

Sergei - the Showdown (at the Isle of Belphegor)


Title: Sergei - the Showdown
Music & Sound Design: Simon Holm List
   
   
Developed by SideFX for the Amiga computer

This was the game that started it all. As three very good friends we started to work on the game in our spare-time in the summer of 1989. Being only three, a programmer, a graphic artist and me as the composer & sound designer we were all involved with all the aspects of creating a video game. In 1992 when Commodore went out of business, and the future of the Amiga computer was uncertain the hope of having the game released began to fade away.


 
 
 
 
 


 
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by Simon Holm List


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